Learn how to create a function that can be repeatedly call, reuse or change behavior based on input parameters
To create or declare a Function use . You need 3 things:
Function.
Function is called. The body accepts the same action as Main Group: Click, Swipe, Play Record, Image Detection, etc...
By default, when declare new function. The system automatically generate the name using the following format: f_ + current time in miliseconds. You can change it using the pen icon.
Function name follow the same rules as Variable.
It's recommended to name your Function with a meaning like doBattle, fightBoss, getHitByATruckToIsekai, etc...
You can add optional parameters to a Function.
Anything in this Function can then use them like any Variable.
We "input" these parameters whenever we call our Function. So read on to the Call a Function section.
You can call a Function by using .
You can "input" parameters here. Now the parameters that we declare in the Function will be set to those values.
There's a convenient Repeat parameter you can change to call this Function repeatedly.
Using the action to return from a function
You can enter a value to return. Leave empty to return null
//Declare our function
fun add(a, b) {
return a + b
}
//call it
add(1, 1) //3
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